![]() ![]() For playable characters, Special Attacks are accomplished via the use of the Special Attack button. Both playable characters and enemies make use of Special Attacks, though the term is something of a misnomer, as some of these skills are actually used for healing. And you can't use them up or anything, so you can use them as often as you want." -Allegretto explains the basics of Special Attacks.Ī Special Attack is any type of move used in Eternal Sonata in battle that is not a normal attack or the use of an item. ![]() ![]() All you have to do is press the Special Attack button. But, despite the annoyances, the game is kept interesting by the artistic style, pretty visuals, Chopin soundtrack, fun and evolving battle system, and an overall pleasant story, sans the unsatisfying last couple chapters and the ending." Next, I'll show you how to use special attacks. Nothing really happens in the mundane forty-five minute ending, and a bunch of questions presented in the story remain unanswered. Then you get the ending, which is just anticlimactic. It just happens, and there's no way anyone could predict it coming-and he's one of the easiest bosses you'll fight, even if you had never walked into the secret dungeon. Speaking of the final boss, it screams "We're out of development time and ideas, so let's throw something nonsensical together." Not only is the final boss completely uninteresting and just plain random, it doesn't even make any sense how you end up fighting him. You do get a big achievement and unlock the most complex but by far the most powerful battle level to use for New Game+ and the final boss. To top it all off, the final boss isn't all that difficult if you got the ultimate weapons and armor all throughout the dungeon, and once you beat him you achieve a character who, very disappointingly, is just worthless. Worse, to beat it, you're required to hunt down quite a few items to gain the right to beat the boss of the place. pirates and walking turnips here?) for each floor, with absolutely no landmarks to go by. The only major side-quest you can do is the painful secret dungeon, and although the rewards for exploring it can make your characters almost invincible, its structure is horrifically frustrating due to a complete lack of a map for the maze-like structure and an almost unchanging tileset and terribly uninteresting enemies (you're fighting. Another drawback is the nearly entirely linear storyline. But either way, the dialogue is boring, as are the lifeless, overlong and often pointless cut-scenes. The voice acting may be God-awful for a lot of the characters (Beat, Salsa, and Polka are nails-on-a-chalkboard annoying), but you can switch to Japanese with subtitles if you like. The soundtrack, ripped straight from Chopin, is quite pleasing. The battle system evolves as the game progresses so as not to overwhelm you all at once with the end-game battle system that's very tricky to work with, but not unfair or convoluted at all. Technically, you can do special moves at any time, but the power will be so weak there's really no point unless you really build up the Chain-especially once your battle level goes up to the point where you can do special team combos, for up to 6 special moves all at once (!). Pretty, artistic, unique, and with a wonderful battle system that does away with MP and SP in favor of an amazingly fun combo system that Pretty, artistic, unique, and with a wonderful battle system that does away with MP and SP in favor of an amazingly fun combo system that kind of works like a fighting game: The more combos you do, the higher your "Harmony Chain" (think of charging what MP/SP normally is) goes up, the max level being 32. En general un buen rpg, no el mejor de 360 y no de los mejores de la historia pero si te gustan los rpg, este no debe faltarte … Expand Los personajes tienen su personalidad bien marcada y eso se agradece, otro punto a favor es que puedes rejugarlo con algunos cambios. no termina de convencerme y lo senti algo apresurado. avance y me siguio atrapando la historia pero realmente la historia va bajando su nivel conforme avanzas, hay misiones que estan ahi de relleno y se nota, el final pues. desde los primeros minutos ya deseaba saber que pasaria. ![]() A decir verdad el juego es una joya graficamente, la musica me encanto, los controles me agradaron demasiado, la combinacion entre golpes por turno y tiempo real es buenisima, ademas la adicion de cadenas y eltener que decidir si usar item, movimiento o correr todo mientras pasan los segundos de tu turno le dan buen reto la historia es otra cosa. Soy seguidor de los jrpg, en cuanto salio este juego para 360 fui a comprarlo pues ya habia visto gameplays y videos y me convencia soy seguidor de los jrpg, en cuanto salio este juego para 360 fui a comprarlo pues ya habia visto gameplays y videos y me convencia enormemente. ![]()
0 Comments
Leave a Reply. |